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1Robert McNamara1
The Graduates RAZOR Alliance
4
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Posted - 2013.07.05 17:12:00 -
[1] - Quote
Yes, this is a feature idea in light of Z9pp and other system migration disasters. Let's keep the vitriol to a dull roar if possible.
A couple of times now systems with intense fights have been migrated accidentally. I can empathize with the problem as I've made similar mistakes in my own job. My employer hosts thousands of audio and video conferences for customers in the US. These conferences are hosted on million dollar appliances called MCUs. If I needed to move callers from one MCU to another or take an MCU down for maintenance I would have to end those active conferences. Outages kill business. I did it, and it sucked for much the same reasons (mis-click). Our business partners created a way for us to 'soft shut down' an MCU. It worked by flagging the MCU to stop taking new calls, and enter maintenance mode when all active calls were dropped.
CCP can do similar, but have the condition for migration be dependent on no aggression timers in system. CCP strikes the command 'soft migrate all systems in Centaur cluster to other nodes, exclude Q9PP-H'. Similar to the command given on the 4th, even with that dastardly typo. Only now the systems will not move to another node unless there are no aggression timers active. Leaving Z9PP-H alone along with any small fights happening in other systems nearby (which may also be strategically significant).
The hard move command still exists in the case of people gaming the system to keep performance low, but the first tool in the toolbox would be the soft-migration which only moved systems that had no aggression timers. |

1Robert McNamara1
The Graduates RAZOR Alliance
4
|
Posted - 2013.07.05 17:36:00 -
[2] - Quote
Swiftstrike1, Yes the system you describe is already in practice. It's what allowed the fight where multiple titans, supers, and capitols to die in Asakai to occur. Pretty awesome really.
In that fight, everyone was on point and those solar systems (the 9 without giant fights) were moved to other servers. that move disconnects all players in those solar systems but restores system function quickly and allows the 10th super fight system to continue.
The problem is that CCP has only 1 way to migrate systems, and it kills any PVP happening. On more than one occasion a system with a big fight was accidentally moved instead of the low-conflict solar systems. It's because the tool allows for the direct injection of human error and kills conflict.
My solution would augment the current system to have 1 step of checks and balances where a solar system that has any active PVP (aggression timers) holds firm on its current node until that PVP stops.
So in your example 10 systems on a node, soft move command is executed. There's a giant fight in the first system, and smaller engagements in 3 others. The 6 remaining systems would move to another server, then as fights cleared up in the other 3 systems they would get moved as well. All the while, the 1st giant fight system would carry on as if nothing were happening, experiencing better performance at a more gradual rate while still protecting the integrity of the PVP within the node. |

1Robert McNamara1
The Graduates RAZOR Alliance
4
|
Posted - 2013.07.05 17:44:00 -
[3] - Quote
Atum wrote:I have a couple of ideas that may or may not work for CCP, but without knowing the underlying OS and hypervisor infrastructure, they could be nothing more than pipe dreams.
Put em out there man. I don't know how the underbelly of this stuff works either. Worst that can happen is they say 'no' or 'not possible'. |

1Robert McNamara1
The Graduates RAZOR Alliance
4
|
Posted - 2013.07.05 21:10:00 -
[4] - Quote
War Kitten wrote:I'm not sure how your proposed system is different from what we have now. Even if there aren't any aggression timers going, the people in the systems that you shut down will still get disconnected. It's not any more seamless than it is now.
Setting aside the poor parallel with MCUs (not accepting new connections was me adding too much information that confused the analogy).
Currently CCP has a means to move solar systems off a node, however it has lead to a couple spoiled fights (giant, game changing fights) due to human error. My proposal would introduce a method for systems moves to occur only once PVP in that system have concluded. This would allow CCP to execute these commands without fear of human error ending important fights, and for smaller conflicts in the area to also be resolved prior to being moved.
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